Sidekick Creator for Godot
A downloadable tool for Windows, macOS, and Linux
Create your Synty Sidekick characters in Godot! Supports most features of the Unity plugin, including parts selection, colors, presets and body shapes.
This plugin is not affiliated with Synty Studios. Valid Sidekicks license from Synty required.
Source code is under the MPL2 license.
Getting started
- Install SQLite from the asset lib
- Drop the plugin folder into addons and enable the plugin in your project settings
- Drop the Sidekick files into Assets
- Create a SidekickCharacter node and configure the character using the inspector
You can save the SidekickCharacter as is or export the character by saving the skeleton node as a scene. Meshes and materials are embedded, saving as .scn may be preferable to reduce file sizes.
Animations
The plugin automatically sets up a bone map for all Sidekick skeletons. If you imported Sidekicks before enabling the plugin, you will have to re-import it to apply the bone map.
To use Synty animation packs with your character, follow this guide and use the bone map in the plugin folder.
Known issues
- Attachment re-positioning for blend shapes is not fully implemented
Changelog
- 2025-05-03: Blend rig movement, default texture, root config option
Download
Click download now to get access to the following files:
Comments
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Awesome work!, Hoping for an update as the Skeletons have just been released for SideKick.
Edit/Update:
Just add `Skeleton = 4` to Species Enum` fixes it
Nice good work man!